MICHAËL
VERHAAF
WORK
Concept and designs
Poster concept done with well-lit in-game assets. Mood and lighting have been re-arranged. 2015
Poster concept done with well-lit in-game assets. Mood and lighting have been re-arranged. 2015
Poster concept. Glass shards done in 3D. 2015
Story driving key art concept. 2015
Story driving key art concept. 2015
Concept created for box art.
I painted over the 3D render to finalize the image. Some issues needed to be addressed. A second hand over the PEPS gun had to be remove. Lighting needed to be adjusted for the characters to stand out and an overall polish pass.
Adam's Blade key art concept. 2014
VTOL key art concept. 2016
In addition from the illustration I did to develop this concept, I did the polishing pass over the 3D render. The lighting needed to be adjust as well as the overall color palette. The silencer had to be change for a new one.
Icarus Wing key art concept. 2014
Website created for a DXMD ad campaign. I did the overall look of the website, the icons and the 3D graphics. 2015
Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015
Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015
Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015
Website created for a DXMD ad campaign. I did the overall look of the website. 2015
WORK// Concepts made to illustrate a race and their clothes in high society.
Concept of a lower class worker made for a board game. 2012
WORK// Character and level concepts for canceled project
WORK// Character concept for illustration book project
WORK// Character concept for illustration book project